Ain
“Vampires deserve nothing but a ditch.”
Skills
When there are allies in range, the hero's attacks will ignore an extra 15% of the enemy's DEF.
Increases faction allies' basic attributes by 10%., Periodically increases DMG and Healing Multiplier by 20% for 20 sec. The more faction allies there are on the team, the more frequently it takes effect.
Deals 100% P. DMG to 1 enemy.
Skill upgrades
- Lv. 2DMG +5%
- Lv. 3DMG +5%
During the Ultimate, the hero and allies in range gain DMG IncreaseDMG IncreaseDMG +X (Takes effect only when stronger than the current buff/debuff on the same attribute.). The hero attacks with triple strikes with each strike dealing 60% DMG. The Ultimate lasts for 15 sec.
Skill upgrades
- Lv. 2DMG Increase +10%
- Lv. 3Effect Duration +5 sec
- Lv. 4DMG +10%
- Lv. 5Skill Cost -100
When an ally in range deals DMG to an enemy with Basic ATK, the hero has a 15% chance to launch a pursuit to 1 enemy, dealing 140% DMG. The chance of triggering pursuits is increased by 50% when attacking enemies inflicted with StunStunStunned for X sec. Unable to take action.. During the Ultimate, the hero's pursuits will hit multiple times.
Skill upgrades
- Lv. 2Pursuit Chance +2%
- Lv. 3DMG +10%
- Lv. 4Pursuit Chance +2%
- Lv. 5DMG +10%
Awakenings
| A1 | Inflicts Vulnerability (P. Dmg) when dealing DMG to Enemies.Vulnerability (P.DMG)Vulnerability (P.DMG)P.DMG taken +15% for 5 sec (Takes effect only when stronger than the current buff/debuff on the same attribute.) |
|---|---|
| A2 | Crit rate +5% |
| A3 | During the Ultimate, the first Basic ATK by an ally in range will inflict StunStunStunned for 3 sec. Unable to take action. on 1 enemy. |
| A4 | All DMG +5% |
| A5 | Increases Crit. DMG in battle by 50% |
The Watchguard
DMG IncreaseDMG +X (Takes effect only when stronger than the current buff/debuff on the same attribute.)
StunStunned for X sec. Unable to take action.
Vulnerability (P.DMG)