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Hex

Hex

The Mad Diviner

MarksmanLegendaryMagic damageThe Star PiercersThe Infernal Blast
What's life without the spice of madness?

Skills

TalentTalent

Gains 1 Card of Fate with each ATK. When having 4 cards, the hero has a chance to randomly obtain acquire 1 card from the following: Temperance, Death, and Strength. Deals extra DMG to airborne units.

Card Of FateCard Of FateNot an effect, but can trigger other effects at certain stacks.TemperanceTemperanceThrows 3 cards, each dealing 140% DMG while inflicting a 75% Slow for 5 sec.DeathDeathDeals 500% DMG 1 time and inflicts Burning for 5 sec.
Unbridled FervorBond

Obtain hero Twyla The Red Smile to unlock the following bonus effect: When Fate: The Hermit is triggered, HexHexDeals X continuous M. DMG per sec . Cannot be dispelled. gains an additional shield equal to 40% of ATK for 10 sec. If Twyla is on the field, reduces HexHexDeals X continuous M. DMG per sec . Cannot be dispelled.'s Cost by 4.

M. ATKBasic

‍Deals 100% M. DMG to 1 enemy, prioritizing airborne units

Skill upgrades
  • Lv. 2DMG +5%
  • Lv. 3DMG +5%
  • Lv. 4DMG +5%
  • Lv. 5DMG +5%
Mad TruthUltimateRage 1000 · Start 450Duration 30s

When triggered, increases DMG by 100% and ATK Spd. by 100, reduces ATK Interval by 50%, and replaces all cards with The Joker. This effect lasts for 30 sec.

The JokerThe JokerDeals 400% DMG 3 time(s) and inflicts Burning for 5 sec.
Skill upgrades
  • Lv. 2DMG Increase +20%
  • Lv. 3DMG Increase +20%
  • Lv. 4Effect Duration +5 sec
  • Lv. 5Skill Cost -100
Fate TrialPassive

Each ATK launched has a(n) 15% chance to inflict StunStunStunned for X sec. Unable to take action. on the target for 2 sec. DMG to target under control effects, such as StunStunStunned for X sec. Unable to take action., FreezeFreezeFrozen . Unable to take action., and Immobilize, is increased by 45%.

Skill upgrades
  • Lv. 2DMG Increase +5%
  • Lv. 3DMG Increase +5%
  • Lv. 4DMG Increase +5%
  • Lv. 5Trigger Chance +5%
Fate The HermitPassive

When triggered by receiving DMG, resists the incoming DMG and gains InvisibilityInvisibilityCannot be targeted. for 3 sec. This effect can only be triggered 1 time every 50 sec.

Skill upgrades
  • Lv. 2Cooldown -2 sec
  • Lv. 3Cooldown -2 sec
  • Lv. 4Cooldown -2 sec
  • Lv. 5Cooldown -4 sec

Awakenings

A1During the effect of Mad Truth, there is a chance to draw The Fool.
A2ATK +300
A3During the effect of Mad Truth, performing Basic ATK against targets inflicted with BurningBurningDeals X continuous M.DMG per sec . Burning effects from different sources can coexist. extends the duration of Mad Truth by 1 sec.
A4Penetration +5%
A5Each draw returns 1 Card of Fate and increases each DMG dealt by The Joker and The Fool by 30%.

Recommended builds

Early-game

SetsSavage StrikeTwisted Blade
ArtifactKeen Wisdom
MainATK% or ATK
SubATK%, ATK, ATK Speed, Crit%, Crit DMG, Rage Regen

Alt. gear: Deadly Aim, Juggernaut · Alt. artifacts: Consuming Rage, Warsong

Mid-game

SetsCalamityNight Terror
ArtifactIdril's Gaze
Main2x ATK%, 1x Crit DMG
SubCrit%, ATK%, Crit DMG, ATK Speed, Rage Regen

Alt. gear: Annihilating Might, Fracture, The Doom

Late-game

SetsWarlordSoulbound Arcana
ArtifactSpirit Siphon
Main2x ATK%, 1x Crit DMG
SubCrit%, ATK%, Crit DMG, ATK Speed, Rage Regen

Alt. gear: Calamity

End-game

SetsWicked VengeanceCataclysm
ArtifactThe Sutra of Caprice
Main3x ATK%
SubCrit%, ATK%, Crit DMG, ATK Speed, Rage Regen

Alt. gear: Warlord, Soulbound Arcana · Alt. artifacts: Spirit Siphon