Selene
The Bloodspliller Viscount
“Eternal night has come at last.”
Skills
Throbbing wound: Inflicts a mark on the enemy every time the hero deals DMG to them. When the enemy has 4 stacks of marks, deals 100% DMG 2 times to the enemy.
Obtain hero Gisele, The Eternal Duelist to unlock the following bonus effect: Ultimate inflicts Vulnerability (M. DMG)Vulnerability (M. DMG)Vulnerability (M.DMG): M.DMG taken +X (Takes effect only when stronger than the current buff/debuff on the same attribute.) on the target.
Deals 100% DMG to 1 enemy.
Skill upgrades
- Lv. 2DMG +5%
- Lv. 3DMG +5%
- Lv. 4DMG +5%
- Lv. 5DMG +5%
Deals DMG to an enemy 6 times swiftly, dealing 100% DMG with the first 4 hits and 160% DMG with the last 2 hits.
Skill upgrades
- Lv. 2DMG of the First 4 Hits +10%
- Lv. 3DMG of the First 4 Hits +10%
- Lv. 4Skill Cost -100
- Lv. 5Skill Cost -100
Basic ATK has a(n) 15% chanec to trigger this effect, dealing 150% DMG to 1 target and inflicting 1 stack of mark on enemies around the target.
Skill upgrades
- Lv. 2DMG +10%
- Lv. 3DMG +10%
- Lv. 4DMG +10%
- Lv. 5Trigger Chance +5%
Basic ATK and Lunge have 10% chance to apply 2 stacks of mark. When Throbbing Wound is triggered, the mark deals damage to enemies bearing the mark regardless of distance. And the damage dealt scales with the number of mark stacks.
Skill upgrades
- Lv. 2Trigger Chance +2%
- Lv. 3Trigger Chance +2%
- Lv. 4Trigger Chance +2%
- Lv. 5Trigger Chance +4%
Awakenings
| A1 | Change to Trigger Lunge +10% |
|---|---|
| A2 | Crit. DMG +15% |
| A3 | When Killing an enemy, gains an effect of ignoring 30% of enemy's M.RES. for 10sec. |
| A4 | Rage RegenRage RegenRestores X Rage per sec (Takes effect only when stronger than the current buff/debuff on the same attribute.) (ATK) +2 |
| A5 | Every 1 time(s) the Ultimate is cast, the next Ultimate deals an extra 150% DMG 3 times. |
The Esoteria Order
Vulnerability (M. DMG)Vulnerability (M.DMG): M.DMG taken +X (Takes effect only when stronger than the current buff/debuff on the same attribute.)
Rage RegenRestores X Rage per sec (Takes effect only when stronger than the current buff/debuff on the same attribute.)