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Vera

Vera

MarksmanLegendaryPhysical damageThe Star Piercers

Skills

TalentTalent

The weapon magazine can be loaded with 7 rounds of ammo. When deployed, loads 1 magazine of Precision Rounds, and whenever a Precision Round is loaded, loads 1 extra round of it. When an allied Marksman casts their Ultimate, loads 1 Impact Round.

Precision RoundPrecision RoundA special type of ammo. Deals 130/135/140/145/150% Piercing DMG to the target that ignores 15% of their DEF.Impact RoundImpact RoundA special type of ammo. Deals 250% Piercing DMG to the target that ignores 30% of their DEF, and inflicts 90% Slow for 3 sec.
P. ATKBasic

Consume 1 Precision Round or Impact Round to attack 1 enemy in range. When the magazine is empty or there are no enemies in range, reloads 1 Precision Round at a time until the magazine is full.

Spall CalibrationPassive

Each time ammo is consumed, the hero gains 1/2/3% DMG IncreaseDMG IncreaseDMG +X (Takes effect only when stronger than the current buff/debuff on the same attribute.), up to an increase of 20/40/60%, lasting for 10 sec. This effect resets upon reloading. In addition, for every 5 round(s) of ammo consumed, gains 10/15/20% Anti-Air DMG IncreaseDMG IncreaseDMG +X (Takes effect only when stronger than the current buff/debuff on the same attribute.) for 10 sec.

RicochetPassive

When consuming an Impact Round or Tactical Round to attack, launches a copied attack 1 time at the same target with DMG reduced by 30%. Trigger Interval: 15/14/13/12/10 sec.

Extended ClipUltimateRage 800 · Start 600Duration 1.5sManual

Immediately gains 1 temporary magazine fully loaded with Tactical Rounds. While the hero has a Tactical Round, increases ATK Interval by 40/30%. When all Tactical Rounds are depleted, removes the above debuff. Meanwhile, if the magazine is empty, automatically reloads 1 magazine of Precision Rounds.

Tactical RoundTactical RoundA special type of ammo. Deals 250/350/450% Piercing DMG to the target that ignores all of their DEF, and inflicts Stun for 1 sec and 20% Vulnerability (P. DMG) for 5 sec.

Awakenings

A1When the hero has a Tactical Round, Ricochet no longer has a trigger interval.
A2Penetration +300
A3When loading an Impact Round, loads 1 extra corresponding round of ammo.
A4Crit. DMG +15%
A5When the hero consumes any round of ammo, if the magazine is not empty, there is a 25% chance to restore 1 corresponding round of ammo.