The build that fills the top of every server's leaderboard and the only consistent wave-200 clear: Spring of Styx + Blazing Plume, backed by both Lightning skills purely to unlock the Styx Surge gold potion. It's heavy RNG — a clean 200 usually takes a few restarts.
The four skills
Spring of Styx (Dark) is the backbone — teal ground pools with a huge AoE that slow enemies and cut their Fire RES; it's your top damage up to about wave 90. Blazing Plume (Fire) is the detonate/flame-plume chain that shreds M.RES, P.RES and DEF, and overtakes Styx as your main DPS past ~90. Both Lightning skills (Blazing Bolt + Lightning Chain) are taken almost entirely to unlock the Styx Surge potion — Blazing Bolt also gives gold-on-kill and an awakening that executes low-HP enemies. The 4th slot flexes: Frost Bolt/Blizzard (for the resonance potion) or a Physical skill (for attack speed + the Lucky picks).
Upgrade order
Max Spring of Styx first — rush level 15 for the knockback evolve, then keep it leading (top runs sit around 26–27). Take Blazing Plume to 15 (its evolve) next, then funnel the rest of your picks into it since it scales hardest late. Own both Lightning skills early but DON'T level them — you only need them in your kit for the potion. Always grab the resist-shred picks (Styx −Fire RES, Plume −DEF/−RES), plus Styx pool range, cooldown, extra-pools-per-cast, 'summon a pool on enemy death' and 'auto-attack chance to summon a pool' — together they blanket the whole spawn row. Favour Legendary-rarity upgrades once refreshes are plentiful.
Potions & the shop
The shop is the real engine. Buy refreshes aggressively. The must-have is the Styx Surge potion (unlocked by owning both Lightning skills) — it multiplies your gold income so you can buy far more refreshes and damage potions; getting past ~wave 100 without it is very hard. Also pick up each spell's special potion, the Fire/Dark ult-duration potions, and a few rage-regen potions early for ult uptime.
Stats to chase
Push Crit Rate to 100% as fast as possible, then stop buying it. Pour into ATK and Crit DMG indefinitely. Attack Speed feeds rage (faster ultimates) — buy up to roughly 500–700, then redirect into ATK. Stack Luck early: it raises the rarity of both skills and potions, so the entire run snowballs from a lucky opening. Don't over-invest in single-target, burn or raw rage beyond the first few.
Relics & stage bonuses
Open with shop/luck relics — Merchant's Mask (cheaper shop), Fortune's Edge (luck), Power Crystal, and Potion Chest (helps secure Styx Surge). On the per-stage challenge bonuses prefer 'extra skill pick', then Fire Damage or Luck; from about wave 150 avoid any bonus that adds enemy HP or DEF, as the late bosses can already one-shot your fence with a wide ranged attack.
Tips
- Both Lightning skills are a means to an end — own them for the Styx Surge potion, don't waste picks levelling them.
- A great run is decided early: bank Luck and hit the Lucky picks in the first dozen waves, or restart.
- Past ~wave 150 watch for bosses with a wide ranged attack on your fence — it ends runs suddenly.
- Runs are long and RNG-heavy; treat restarts as part of the strategy.